Thursday, January 20, 2011

MP DLC 2.0

"Hey could you make an article on the new DLC? Thanks man."

Well for starters, the newest DLC, DLC 2.0, introduced an entirely new gametype, which was packaged with the map Pienza. It's free, so I'd recommend picking it up now. Most maps have no distinction between one another, so a gametype analysis will suffice. In the new gametype Chest Capture, the objective is to either capture the opponents chest, or defend the chest. The way this is done is by standing in the marker around the chest, similar to domination from Call of Duty or territories from Halo.

The offense must sit in the chest area, while waiting for the chest to capture. The more people in an area, the faster it captures. I'd recommend hopping on the mic designating one area to rush off bat. They will be able to find it, seeing as the offense always knows the location of the chests. But the reason for everyone rushing one specific area, besides it capturing faster, is that for everyone in the area receives 150 points. Therefore the more people, the more effective your team will be. Note, after 2 chests have been captured, the last and final chest of the is worth 400. So even more reward for focusing on that last chest. Smoke bomb will be needed for the final chest, otherwise the capture area will become a manslaughter.

The defense must stop the enemy from capturing the chest. You will know where everyone is on your radar, and there will be a marker on the chest area. But the catch is once you enter the area, your radar is blurred. You can listen for the sounds the radar makes when someone is in your line of sight, but no specific location finder. So, I'd recommend getting out of the perimeter of the area, or staying on the edge and looking in when defending.

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